D&d 4e item slots
D&D 4e divides all magic items into seven categories: armor, weapons, implements, clothing, rings, wondrous items, and potions.
Each body slot can accommodate only a single active magic item (except for the rings body slot, which allows two active rings, worn one on each.
With a new edition comes another opportunity to overhaul magic items and magic item slots. This language is. Level 1. Phylactery, Morale, alignment.
d20, Body Slot, Normal Gear, Affinity. Level 2. Cloak of the Consort (4e Equipment) · Drow House Insignia (spell) (4e.
It's based on 5th Edition for some numbers (like a draft horse's Strength score, for example), but can be pretty easily ported to any D&D-.
Back to Main Page → 4e Homebrew → Equipment. . Level 3.
A player has found there's a head slot item, gem of colloquy, which has the property of granting a specific language when worn. Of these, clothing items and.
Neck Slot Items. In 3E, we had head, face, neck, vest, armor. Circlet of Spiderkind Command · Mask of the Matriarch. Level 3. Head Slot. Hat, Interaction. Spider Mask. You can attune to a maximum of 3 magical items that require attunement. 1, Head, Headband, helmet, Mental improvement, ranged attacks. Level 2.
There are no slots in 5e. The rest you just have. Using them in combat. Level 1. Add your own Magical Staff to D&D Wiki.
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